Fantastic concept! Feels remarkably good. Could use an indicator for if the cursor is on something in graple-able range (prolly simple with a raycast?) and quality of life could use the time freeze resetting upon "death".
Spent a BUNCH of time playing around with this, great job.
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Uuh .. So I died 3 times in the tutorial ^^ I'm so bad
Lovely concept, fluid gameplay, the blue rectangle are a little bit tricky to grab due to the inertia who's off the chart ! But i had fun anyway o/
No worries, I died many more times in the tutorial during the countless tests :D
Thank you very much for playing, we're super happy you had fun!
Fantastic concept! Feels remarkably good. Could use an indicator for if the cursor is on something in graple-able range (prolly simple with a raycast?) and quality of life could use the time freeze resetting upon "death".
Spent a BUNCH of time playing around with this, great job.
Thanks very much for your feedback!
You're definetly right, there should be an idicator for when the grapple can reach and when not.
And yes, it would keep you from standing around waiting for the slow motion to refill.
Thanks alot for the input and we're super happy you liked the game!! :)